Filmmakers Use Immersive Cameras to Bring Basketball to Life for Fans at Home
A pair of Blackmagic Ursa Cine Immersive cameras captured a full Kawasaki Brave Thunders professional basketball game in Japan, with Amplium producing the footage for Apple Vision Pro playback.

Dual-Camera Field Deployment
Amplium ran two Ursa Cine Immersive units at multiple court positions — near the basket, alongside the team benches, and on court during player entrances and postgame activity. Creative Director Toru Watanabe rotated camera placement each quarter rather than locking to fixed positions. The result: close-up bench coverage capturing coaching direction in one segment, on-court vantage points placing the viewer among players in the next.
The operational metric worth noting: the Ursa Cine Immersive reportedly requires no constant fine-focus or parameter recalibration between repositions. A single operator handled transport and deployment with minimal accessory rigging and infrequent battery swaps. Stereoscopic rigs have historically demanded calibration downtime at each new position — this claim of near-zero setup friction is the practical differentiator Amplium is pitching.
Post: DaVinci Resolve, Stripped Grade
Editor Shota Iwami cut the project in DaVinci Resolve Studio. The grading philosophy was deliberately restrained: natural white balance, contrast correction, noise reduction — no heavy stylization. That's the correct call for immersive headset delivery where aggressive LUTs or color shifts can compound viewer discomfort across a 180-degree stereoscopic field.
Market Reality: Vision Pro Adoption Still Gates Everything
Apple Immersive Video reach remains constrained by hardware install base. Apple itself has tested the format with MLS highlights and live NBA broadcasts, but the content library stays thin. This basketball capture adds another sport to the pipeline — and a workflow blueprint. For cinematographers evaluating immersive acquisition, the reported metrics here are worth benchmarking: two-camera deployment, single-operator mobility, DaVinci-only post pipeline. Whether the output meets broadcast-grade tolerances remains a headset-dependent evaluation. The claim of "realism equivalent to courtside presence" is marketing language — hold that assessment until you've viewed the footage in a Vision Pro yourself.